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(22 reviews)
Author: Visit Amazon's Luke Ahearn Page
ISBN : 0240820770
New from $38.49
Format: PDF, EPUB
Posts about Download The Book Free Download 3D Game Textures: Create Professional Game Art Using Photoshop from with Mediafire Link Download Link
Review
"Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."--NeoPopRealism Journal
About the Author
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
Books with free ebook downloads available Free Download 3D Game Textures: Create Professional Game Art Using Photoshop Paperback
- Paperback: 416 pages
- Publisher: Focal Press; 3 edition (October 17, 2011)
- Language: English
- ISBN-10: 0240820770
- ISBN-13: 978-0240820774
- Product Dimensions: 1 x 7.3 x 9.4 inches
- Shipping Weight: 2.4 pounds (View shipping rates and policies)
Free Download 3D Game Textures: Create Professional Game Art Using Photoshop
The third edition of 3D Game Textures is a great resource that mainly caters to the newbie game art creator.
I'm not a professional artist or game creator, but I have dabbled in creating small games on TI calculators and flash-based systems. I also use Photoshop on a regular basis for creating figures and slides for presentations and publications. With my type of background, I found this book to be highly informative. However, if you've already a Photoshop pro, or you've been creating game textures and backgrounds, there might not be enough information in the last couple chapters to justify a purchase.
The first four chapters are essentially all about design theory and do not contain any real exercises. The first chapter starts at the very beginning, simply by describing how to see basic shapes and patterns in real objects along with definitions of color, saturation, brightness, and the power of lighting and shadow. Still, it was well-written, a fast read, and explained thoroughly through the abundant use of figures. Seeing as the author is a digital artist, the figures throughout the entire book were generally outstanding. Chapters 2 and 3 are more geared towards orienting the designer to match up his/her ideas to the technological possibilities with current graphical hardware and it's related shader programs to generate real-time reflections and such. I think novices will find the tips for capturing images and sample templates/textures with a digital camera to be highly useful in Chapter 4.
About 150 pages in, the book finally gets the reader moving into practical applications and exercises. You'll first need to goto the website listed on the back cover of the book and download the zip files (about 300MB total) to get the sample PSD files and textures.
Luke Ahearn is a designer, producer and art director who has worked on 15 published game titles including "Dead Reckoning" and "America's Army" and he has written a pretty concise book for those wanting to create 3D game art/textures via Photoshop.
So, let's take a look at the "Third Edition of 3D Game Textures". It's important to note that the book makes reference to a CD which is not included. Typically, when there is no CD or update of files, there is a download section on the publisher or author's website and sure enough, you will be able to find it on Luke Ahearn's website (note: Luke has posted it on a comment on one of the reviews for this book).
Despite the little snafu, it's important to note that Luke is well-respected in the industry, so the good news is that with this book, he has the beginner in mind and the style is presented as easy to read but also a book that can be used for an academic setting if needed.
This book definitely assumes that one has prior experience of Adobe PhotoShop.
So, let's take a look at the contents of this book:
I.
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