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(31 reviews)
Author: Rachel Cordone
ISBN : 1849691924
New from $44.99
Format: PDF, EPUB
Direct download links available Free Download Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide for everyone book mediafire, rapishare, and mirror link
About the Author
Rachel Cordone
Rachel Cordone is a designer and self-taught UnrealScript programmer who has been working with the Unreal Engine since 1999. She has worked for various game and simulation companies since 2003 including Pipeworks Software and Parsons Brinkerhoff, and has started up her own game company, Stubborn Horse Studios, to make independent games with the Unreal Development Kit. Stubborn Horse's first project, Prometheus, won several awards in Epic Games' Make Something Unreal Contest.
Download latest books on mediafire and other links compilation Free Download Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
- Paperback: 466 pages
- Publisher: Packt Publishing (December 15, 2011)
- Language: English
- ISBN-10: 1849691924
- ISBN-13: 978-1849691925
- Product Dimensions: 0.9 x 7.4 x 9.1 inches
- Shipping Weight: 1.8 pounds (View shipping rates and policies)
Free Download Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Rachel Cordone's Unreal Development Kit - Game Programming with UnrealScript (Packt Publishing, 2011) is right now the best reference on the subject. The rapid release schedule of UDK makes it difficult to write about and teach, and Cordone's book uses the December 2011 version of UDK, which was released the same month. As far as I know, that makes it the only up to date reference book. More than that, it provides value to experienced coders by adding UnrealScript to their arsenal, then goes even further by adding UDK's Kismet and multiplayer development to the experienced UnrealScript writer's skills.
With more than 420 pages of instructional content, it looks a bit daunting at first, but a fast skim through the text shows Cordone is having fun with her material. Her gamer's personality comes through and the text is conversationally informal and refreshing for the reader. Overall she maintains a comfortable environment where the beginner experiences more enjoyable progress and less anxiety over the material.
The book is best for beginner game developers. or beginners to UnrealScript, but if readers have had even a basic programming course, or ever worked with any kind of scripting at all, they'll see rapid progress in the Unreal environment.
For a point of reference, I came to video game development from a multimedia and web background, and I have a little experience with other scripting, and a lot of experience in the UDK editor and with Kismet. As a game artist and level designer, I sense that some of the stuff in here I might never use, and it would be an advantage if a few more of the complex functions had descriptions of why they're used, or in what situation, from a game play standpoint instead of a coder's motives.
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