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Author: Dan Amrich
ISBN : B0079TA0YG
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Format: PDF, EPUB
Direct download links available Free Download Critical Path: How to Review Videogames for a Living [Kindle Edition] from with Mediafire Link Download Link
It's your dream job: Playing video games. Writing about them. Getting paid. It will never happen, right?
Actually, it can. It's definitely not easy to get this dream job--it requires a lot of perseverance, plenty of patience, a certain amount of skill, and a fair amount of luck. But with the right combination of elements, this job can be yours.
Critical Path: How to Review Videogames for a Living will tell you what you need to know and what you need to do to make a run at this career, for real. This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich's own experience as a game journalist for more than 15 years, it's advice that can serve you for your entire career, from press start to game over.
So, the next step is yours. Get Critical Path, and press start.
Direct download links available for Free Download Critical Path: How to Review Videogames for a Living [Kindle Edition]
- File Size: 1191 KB
- Print Length: 332 pages
- Publisher: TripleTorch (February 15, 2012)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B0079TA0YG
- Text-to-Speech: Enabled
X-Ray:
- Lending: Enabled
- Amazon Best Sellers Rank: #212,878 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #100
in Kindle Store > Kindle eBooks > Education & Reference > Writing, Research & Publishing Guides > Journalism
- #100
in Kindle Store > Kindle eBooks > Education & Reference > Writing, Research & Publishing Guides > Journalism
Free Download Critical Path: How to Review Videogames for a Living
I've played video games regularly for many years now. A few years ago, I even toyed with the idea of becoming a game reviewer of some kind. It was never a serious thought, partially because of the need for relocation but mostly because I just didn't know what I needed to do in order to become one. In other words, I wish Dan Amrich, a veteran of the video game reviewing wars, had written Critical Path a long time ago. Only a couple of minor issues mar what is otherwise an excellent book that explains all the ins and outs of getting into the video game review business and even beyond that if you find that job growing stale.
Amrich has been in the business for a while now, reviewing games and working for video games magazines for many years. He's also been working on this book for a number of years. This isn't necessarily that important except to note for those who may be curious that Critical Path does cover both print journalism and online sites, the latter of which are becoming increasingly important in the gaming world. It has been heavily updated to reflect all current facets.
What's odd about this is that Amrich is actually not currently working in the field but is instead the Community Manager at Activision (or "the dark side," as I've heard it called). This isn't mentioned in the text, and I'm not sure if that's because it might just confuse people or muddy the waters. It sounds weird when reading the book if you're familiar with this because the way he writes makes it sound like he's still in the field. I quickly got past that feeling, but it did make me stop and think a couple of times early on.
Critical Path covers everything you're going to need in order to get your dream job of reviewing video games.
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