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Author: Richard Stevens
ISBN : B00COKMB5Q
New from $11.61
Format: PDF
Download electronic versions of selected books Free Download The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games from mediafire, rapishare, and mirror link
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Books with free ebook downloads available Free Download The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games [Kindle Edition]
- File Size: 12946 KB
- Print Length: 448 pages
- Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
- Publisher: Focal Press; 1 edition (May 2, 2013)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B00COKMB5Q
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #403,978 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Download The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games
I enjoyed this combination of step by step exercises and in-depth discussion much more than I expected to, based on the title and blurb. I thought it might be some high-level, tweak-the-templates walkthrough but the book covers game audio in depth, from processing ambient and abstract sounds, to dialog as well as integrating actual music. There's even a section on music-based games, where audio drives the gameplay, rather than its more typical role of enhancing and adding realism to graphic action.
The authors use the open source Unreal Development Kit (UDK) to present a sample game level that you enhance by following the tutorials. In many cases, they've left markers for you or created game `actors' that you provide sound for. The tutorial steps are set up and elaborated upon with detailed discussion, rather than simply, 'Do this, then do that'. The goal is for you to understand concepts and apply the techniques in your own creations rather than just work through the book.
I really underestimated the content and capabilities of integrated game development environments such as UDK, which I hadn't used before. As a musician familiar with DAWs and graphics programs it's interesting to see how UDK incorporates elements of both, along with a kind of table-driven code generator. You get fine-grained access to details but you're working at the abstraction layer of the game, rather than in the low-level code. As someone who keyed in C and assembler game listings years ago for hours on end, praying they would compile, no less actually run, this is a revelation.
The opening tutorials demonstrate ambient room sound, the problem of walls and simulating natural attenuation to create realistic presence.
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