Rating:

(26 reviews)
Author: Visit Amazon's Casey Reas Page
ISBN : 144937980X
New from $13.84
Format: PDF
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Review
"The perfect introduction to creating software for people without an engineering background."
--Aaron Koblin, Technology Lead, Google Creative Lab
"Making a computer program used to be as easy as turning it on and typing one or two lines of code to get it to say, ‘Hello.' Now it takes a 500+-page manual and an entire village. Not anymore. This little book by Ben and Casey gets you computationally drawing lines, triangles, and circles within minutes of clicking the ‘download' button. They've made making computer programs humanly and humanely possible again -- and that's no small feat."
--John Maeda, President of Rhode Island School of Design
"Getting Started with Processing is not only a straightforward introduction to basic programming -- it's fun! It almost feels like an activity workbook for grownups. You may want to buy it even if you never thought you were interested in programming, because you will be."
--Mark Allen, Founder and Director, Machine Project
"This is an excellent primer for those wanting to dip their feet into programming graphics. Its learning by doing approach makes it particularly appropriate for artists and designers who are often put off by more traditional theory first approaches. The price of the book and the fact that the Processing environment is open source makes this an excellent choice for students."
--Gillian Crampton Smith, Fondazione Venezia Professor of Design, IUAV University of Venice
"Processing changed dramatically the way we teach programming and it's one of the major factors of the success of Arduino."
--Massimo Banzi, Cofounder of Arduino
"Casey Reas and Ben Fry champion the exciting power of programming for creatives in Getting Started with Processing, a hands-on guide for making code-based drawings and interactive graphics. Reas and Fry are clear and direct, but as artists, they're not afraid to be a bit eccen- tric and offbeat. This makes their unique form of teaching powerful."
--Holly Willis, Director of Academic Programs, Institute for Multimedia Literacy, School of Cinematic Arts, USC
About the Author
Casey Reas is a professor in the Department of Design Media Arts at UCLA and a graduate of the MIT Media Laboratory. Reas' software has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. With Ben Fry, he co-founded Processing in 2001. He is the co-author of Processing: A Programming Handbook for Visual Designers and Artists (2007) and Form+Code in Design, Art, and Architecture (2010). His work is archived at http://www.reas.comwww.reas.com.
Ben Fry has a doctorate from the MIT Media Laboratory and was the 2006-2007 Nierenberg Chair of Design for the Carnegie Mellon School of Design. He worked with Casey Reas to develop Processing, which won a Golden Nica from the Prix Ars Electronica in 2005. Ben's work has received a New Media Fellowship from the Rockefeller Foundation, and been shown at the Museum of Modern Art, Ars Electronica, the 2002 Whitney Biennial, and the 2003 Cooper Hewitt Design Triennial.
Books with free ebook downloads available Free Download Getting Started with Processing Paperback
- Paperback: 210 pages
- Publisher: Maker Media, Inc (July 2, 2010)
- Language: English
- ISBN-10: 144937980X
- ISBN-13: 978-1449379803
- Product Dimensions: 0.4 x 5.6 x 9.5 inches
- Shipping Weight: 7.2 ounces (View shipping rates and policies)
Free Download Getting Started with Processing
Casey Reas and Ben Fry, the principal developers of the Processing Programming language have developed a well illustrated and well described introduction to graphical programming in Processing taking a similar approach to Massimo Banzi's "Getting Started with Arduino". Written for the Artist and others who might be intimidated by a traditional programming text Reas and Fry first give a brief illustrated introduction to graphical programming and Processing (6 pages), and then proceed gently to illustrations and program listings of how one draws circles lines and triangles in just a few lines of code. By the end of this compact, well illustrated and non-intimidating 195 page introduction the reader regardless of his/her former background will be producing sophisticated art work in Processing and mixing Processing graphical applications with simple electronic interfaces based upon the Arduino Physical Computing platform. The book is carefully divided into 2-4 page graphically illustrated examples that enable the development of new skills in drawing, animating and interfacing with the computer. This exceptionally clear and non-threatening introduction has several unique features: 1. It is directed at the Artist or non-technical individual, 2. It allows Drawing, Animating, and Building User Interfaces with the computer, 3. Based on the Processing Language a simple easy-to-learn graphical subset of Java it introduces the non-technical individual to a common C-like Java-based language rather than a specialized "kiddie" interface like "Scratch", 4. It combines an introduction to graphical programming with the easy Physical Computing tools of Arduino to allow the artist to create Interactive Exhibitions.
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