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Author: Jordan Mechner
ISBN : B005WUE6Q2
New from $7.99
Format: PDF, EPUB
Download electronic versions of selected books Free Download The Making of Prince of Persia for everyone book mediafire, rapishare, and mirror link Before Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner.
Mechner's candid and revealing journals from the time capture his journey from his parents' basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.Direct download links available for Free Download The Making of Prince of Persia [Kindle Edition]
- File Size: 1085 KB
- Print Length: 330 pages
- Page Numbers Source ISBN: 1468093657
- Simultaneous Device Usage: Unlimited
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B005WUE6Q2
- Text-to-Speech: Enabled
X-Ray:
- Lending: Enabled
- Amazon Best Sellers Rank: #80,847 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Download The Making of Prince of Persia
When I was 11 years old and wasting hours playing KARATEKA on my friend's Apple IIe, I had no idea that a video game could have an author. Movies? Sure. Books? Of course. George Lucas made movies, Stephen King wrote novels, and, well... video games just sort of happened, right? How wrong I was. Jordan Mechner's new book, drawn from his personal journals from the late '80s/early '90s, chronicles the development of his classic PRINCE OF PERSIA, a landmark in the world of video games. Starting with his initial spark of an idea in the wake of KARATEKA's success, Mechner depicts POP's slow birthing process as well as his clashes with the corporate culture of software development and his dalliances with Hollywood as he attempted to simultaneously jumpstart his career as a screenwriter. The book is a fascinating look back at the realm of personal computing and gaming in the Reagan era; anybody who grew up in that time will probably get a warm fuzzy feeling at the mere mention of the original Mac, the Commodore Amiga, the Atari, the NES. But this isn't a nostalgia piece: along the way, we also get Mechner's intriguing theories on story as they apply to video games, and the journal entries provide an illuminating look at his solutions to problems that popped up as he crafted the narrative and game mechanics of PRINCE OF PERSIA. All in all, this is a must-read for old school video game aficionados, current game developers and anybody in a creative profession who's looking for a little inspiration.
By Jason Nutt
This is a great book. If you are in the least interested in how video games are made you should buy this. This book relates the journey of the creator from the initial conception of Prince of Persia all the way to the sequel (PoP 2). You can see the self-doubts that the author has and the frustration when things don't go right. You can also share his joy when the game is a success.
Something that really amazed me was realizing that Prince of Persia was the work of one person! Just one person with a vision and a lot of work. Very motivating for indy game developers.
By Sharad Cornejo Altuzar
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