Rating:
(6 reviews)
Author: Thomas Mooney
ISBN : B007CXZ9D6
New from $20.44
Format: PDF
Direct download links available Free Download Unreal Development Kit Game Design Cookbook [Kindle Edition] for everyone book with Mediafire Link Download LinkWritten in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.Download latest books on mediafire and other links compilation Free Download Unreal Development Kit Game Design Cookbook
- File Size: 12552 KB
- Print Length: 544 pages
- Publisher: Packt Publishing (February 22, 2012)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B007CXZ9D6
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #300,729 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Download Unreal Development Kit Game Design Cookbook
There are are hundreds if not thousands of tutorials, forums, and other materials already online about getting started with map and level design in UDK. So, while Thomas Mooney's Unreal Development Kit Game Design Cookbook (Packt Publ. 2012) does cover the fundamentals very well, I believe it is best used by developers who are already comfortable with the basics, and are looking to make rapid progress in their abilities, or someone who has a specific requirement for a complex effect or feature. The solutions provided in the book give a great deal of summary information though, and create many opportunities to improve and increase developers' UDK skills through further exploration or experimentation with the advanced concepts presented.
There are excellent step by step instructions for not only the fundamentals, but also sections on multiple complex effects and outcomes for lighting, materials, particles in Cascade, and visual scripting with Kismet, plus a badly needed comprehensive section on character setup and animation. (Alone, the translucent and transparent materials effects presented should serve to bring up the visual quality of UDK maps quite dramatically for an entire generation of young devs.) The use of third party software in conjunction with UDK provides many more capabilities, and Mooney does a great job with in-depth coverage of the process of working with Flash and Scaleform for UI.
Beyond that, the book further expands the flexibility of execution of these techniques by referencing other tutorials and resources from developers besides the author. Also at the end of the text are URLs for more than half a dozen additional downloadable recipes online.
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