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Author: Ethan Gilsdorf
ISBN : B002R88G86
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Fantasy. Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
What could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between?
Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
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Fantasy. Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
What could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between?
Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
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Editorial Reviews
Review
"For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten." --Wired.com
"Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic." --Boston Globe
"Master geek theater." --The Times of Trenton
"A breathless adventure/quest/memoir that is uniquely contemporary."
--Andrei Codrescu, NPR commentator
"Imagine this: Lord of the Rings meets Jack Kerouac's On the Road...." --National Public Radio's "Around and About"
From the Inside Flap
Forget FrodoEthan Gilsdorf guides readers through fantasy lands far more enchanting than anything you’ll find in Tolkien’s books.
Pagan Kennedy, New York Times Notable author
Fantasy. Science fiction. Role-playing games.
Tens of millions of people around the globe turn away from the real” world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has alone lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
Who are these gamers and fantasy fans? What explains the irresistible appeal of such escapist” adventures? And what could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worldsfrom Boston to Wisconsin, New Zealand to France, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He questions Tolkien scholars and medievalists. He speaks to grown men who build hobbit holes and speak Elvish, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. Gilsdorf records what lures themold, young, male, female, able-bodied, and disabledinto fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between.
Delving deeper and deeper into geekdom, our noble hero plays WoW for weeks on end. He travels to pilgrimage sites: Tolkien’s hometown, movie locations, castles, and archives. He hangs out with Harry Potter tribute bands. At a LARP, he dresses as a pacifist monk for a weekend. He goes to fan conventions and gaming tournaments. He battles online goblins, trolls, and sorcerers. He camps with medieval reenactors12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
See all Editorial Reviews
3.8 out of 5 stars
(30)
3.8 out of 5 stars
See all 30 customer reviews
“
The book is a mix of literary journalism and memoir, weaving together Gilsdorf's personal life and his quest to understand fantasy and gaming
communities. ” Mark R. Lewandowski| “
Gilsdorf's writing has the easy-going touch of a seasoned
storyteller. ” J. S. Puchtler| “
Feels like a good 10-page paper spread thin over 200 pages... Really too
bad. ” eric
Most Helpful Customer Reviews
27 of 27 people found the following review helpful
4.0 out of 5 starsGood but, ultimately, what do we learn?December 13, 2009
By Andrew H. French
Format:Hardcover|Amazon Verified Purchase
I'm 40 years old, having been a gamer since I was 10. I'm also a husband, a home-owner, have held a professional job for over years, and I don't personally have any difficulty reconciling my love of fantasy and role-playing games with my normal, day-to-day life. It seems that the author has had difficulty in this, and this book seems to be essentially his rambling and occassionally awkward attempt to find out if it's possible to be both mature and have a love of geeky, escapist hobbies.
If you're someone who put the dice away a long time ago and are wondering whether it's okay to feel like dusting them off again...or if you never were involved in such hobbies and are wondering if it's okay for your significant other to be...then this book may be written just for you.
If you're still avidly into these pursuits, then you may come away from this book feeling a bit unsatisfied. I felt like I'd read a book that said "It's okay for you to be into this stuff", and I was saying, "Well...yeah. I knew that. Thanks." It's still worth reading the book, as he has a lot of enjoyable stories along the way...just don't hold your breath for any deep revelation at the end.
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12 of 12 people found the following review helpful
4.0 out of 5 starsClose to homeAugust 21, 2009
By Wolvercote
Format:Hardcover
Being a "closet gamer/fantasy geek" myself I completely related to Ethan's book. His story is my own and I'm sure a large number of other guys out there. Trying to balance the desire to immerse yourself in fantasy, (be it Tolkien, D&D, or online gaming) and living in "reality" with its expectations of what is considered "normal" is a recurring theme in the book and in my own life.
I felt the angst that Ethan dealt with as he slipped back into gaming and fantasy after years of self-denial. Anyone who has felt that twinge of embarassment over being a gamer or fantasy fan will enjoy Ethan's journey and obeservations.
I certainly did.
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11 of 12 people found the following review helpful
3.0 out of 5 starsGood up front and flat at the endJanuary 8, 2010
By P. Brusa
Format:Hardcover
I do not want to delve into too much info on the book and spoil it for others, but being a gamer since the age of 13 and now almost 40, I thought this book with make a sincere connection with me - and it did. Like Ethan, I too went though similar issues being a geek and since then, have boxed by geekdom in a shoebox (figuratively speaking as it is more like a chest)in my closet only to crack it open later in life to look for some kind of mid-life re-connection. And I applaud him for telling us his story - but I think there are a ton of us out there that also have very similar stories like his.
The book confused me a little and like a previous reviewer mentioned, you read and are left with "....well, and now what - what did I learn?" He identified an issue with his mother early on and I think he should have embraced that a bit more in his findings and carried through MORE - maybe the fact that there are many people he met who also were geeks and they all lived through this fantasy life at one point, but each of us have moments of harsh reality that will either not allow us to continue on on this path (for him, his mother's failing health) or you embrace it and become a geek regardless in the open. There were moments of this, but lots of empty pockets.
Hard to say, but the book was just flat from mid way (the online gaming part) through the end. Maybe for me there is no issue here for me - I am a geek in my heart and I also made that trek 3 years ago to my local gaming shop to see what has changed after 15+ years and I was ok with that. Did Ethan finally find the right balance here? Hard to say - maybe a second book will improve on a few of the issues I picked out.
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6 of 6 people found the following review helpful
3.0 out of 5 starsA Lot of Unrealized PotentialFebruary 25, 2011
By Epileptic Tarrasque
Format:Kindle Edition|Amazon Verified Purchase
In what could have been, with a little more work, a tremendous insight and very poignant look back at a life affected and in some ways effected by a strong, early exposure to fantasy fandom, Gilsdorf produces in a manner of speaking two books in this volume.
In the first and admittedly more readable piece, he outlines in tones of sad nostalgia the affliction of his mother, his escape from that and his marginalization at school, and the repercussions he feels now in his forties at choosing the easier road of escapism over trying harder to be there for a mother who was at the same time both suffering and very difficult to love. He provides through carefully chosen and striking imagery a potent glimpse into awkward adolescence in the 1970's even for a reader who wasn't alive then or did not experience the same difficulties, and is at once both emotional and objective. In this former part, he shows the roots of his entrance into fantasy fandom and much of his sentiment about how it affected him. It is, in and of itself, a touching memoir.
The second part, hinted at when he first speaks of going off to college and growing up past the phase of Dungeons & Dragons and J.R.R. Tolkien and begun at full speed after the near-cathartic moment involving the blue cooler, is rather like listening to a tape on a machine that's running out of batteries. The narrative begins strongly, connected through Tolkien to the world of fantasy fandom at large, but steadily slowing down and dwindling in energy and enthusiasm to the end, by which time we're left with the unfortunate impression of a grown man playing with toys in the woods and growing continuously more pissed off that he can't get a decent girlfriend who shares his interests. The latter half of the SCA segment and more or less the whole convention trip are pretty much disconnected from the rest of the work by an incessant, almost nagging theme of "I can't bed a woman." I found this to detract tremendously from the original intent of the book. In addition to that, the final chapter places the author in New Zealand (a thoroughly beautiful place), a journey "to Middle-Earth" which should be the culmination of a great personal and emotional journey. However, the entirety of the trip feels tacked-on, as if Gilsdorf didn't feel like he had enough to finish his book yet, but really didn't have anything left to explore. More than anything, the end of the work reads like the author gave up, shrugged, and said in a resigned tone, "That's good enough."
My recommendation is to pick up the book, to be certain. Read the first part, where he touches on some things that are universal to humans who have survived childhood. Read the beginning of his quest, on the pub crawl with the Tolkien society, as some of the people he meets and their insights prove equally relevant and wide-reaching. Read his adventure into LARPing. If nothing else, it provides some eye-opening examination of a world I had joined the larger society in snubbing. And then stop. Read more ›
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Most Recent Customer Reviews
3.0 out of 5 starsGood for Larper's
It is an ok book. It tended to go more towards larping, rather than old generation D&D. If your into larping, and live role playing, this would be a good book.
Published 17 days ago by Darth Vader
3.0 out of 5 starsToo Apologetic
So this was pretty good but it always seems like the authors who write books about growing up gamers feel like it's a bad thing that they probably should hide or not be proud of. Read more
Published 1 month ago by Shane Tiernan
3.0 out of 5 starsGood book, but so-so author
The author's quest to explore the wide world of gaming & fantasy hobbies is well done & informitive, except he keeps interjecting his personal issues & insecurities again and again... Read more
Published 7 months ago by William Van Ness
4.0 out of 5 starsHelpful guide for the parent of a FF/GG
I picked up Gilsdorf's book because I thought it might give me a little insight into my teenage son, who is into many of the things the author explores in Fantasy Freeks and Gaming... Read more
Published 8 months ago by Gamer's mom
5.0 out of 5 starsA Meditation on the Universal Need for Healing and (Sometimes) Escape
The author began playing D&D in adolescence, after a tragic family loss that colored his whole existence. Read more
Published 10 months ago by Hillary Rettig
5.0 out of 5 starsGreat book, but the conclusions were a little flat
This is a recounting of the author's journey to re-discover the fantasy genre and how fantasy fandom has changed since he left it behind in the 80s. Read more
Published 11 months ago by D. Budd
3.0 out of 5 starsNeeded for a class.
This book was a required book for a class. I don't think I would have ever purchased the book or read it otherwise. It was a somewhat interesting read, just not really my style.
Published 14 months ago by JKayT
5.0 out of 5 starsThroroughly Enjoyed. Easy Reading
I picked up this book, this week, and had a hard time putting it down. For me the book was almost an escape on its own. Read more
Published 19 months ago by Richard J. Wheeler
1.0 out of 5 starsFalse Impressions
When I bought this book, I was expecting at least a somewhat unbiased look into the world occupied by the social outcasts who occupy themselves with the pastimes the book covers. Read more
Published 19 months ago by A Customer
5.0 out of 5 starsGeeks Unite!
I loved this one. I found the insight on all things geeky very interesting and loved the stories the author had to share. Read more
Published 23 months ago by Bog97th
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Books with free ebook downloads available Free Download Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
- File Size: 2198 KB
- Print Length: 341 pages
- Page Numbers Source ISBN: 1599214806
- Publisher: The Lyons Press (September 1, 2009)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B002R88G86
- Text-to-Speech: Enabled
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- Lending: Enabled
- Amazon Best Sellers Rank: #283,930 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Download Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
In what could have been, with a little more work, a tremendous insight and very poignant look back at a life affected and in some ways effected by a strong, early exposure to fantasy fandom, Gilsdorf produces in a manner of speaking two books in this volume.
In the first and admittedly more readable piece, he outlines in tones of sad nostalgia the affliction of his mother, his escape from that and his marginalization at school, and the repercussions he feels now in his forties at choosing the easier road of escapism over trying harder to be there for a mother who was at the same time both suffering and very difficult to love. He provides through carefully chosen and striking imagery a potent glimpse into awkward adolescence in the 1970's even for a reader who wasn't alive then or did not experience the same difficulties, and is at once both emotional and objective. In this former part, he shows the roots of his entrance into fantasy fandom and much of his sentiment about how it affected him. It is, in and of itself, a touching memoir.
The second part, hinted at when he first speaks of going off to college and growing up past the phase of Dungeons & Dragons and J.R.R. Tolkien and begun at full speed after the near-cathartic moment involving the blue cooler, is rather like listening to a tape on a machine that's running out of batteries. The narrative begins strongly, connected through Tolkien to the world of fantasy fandom at large, but steadily slowing down and dwindling in energy and enthusiasm to the end, by which time we're left with the unfortunate impression of a grown man playing with toys in the woods and growing continuously more pissed off that he can't get a decent girlfriend who shares his interests.
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