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Author: Constance Steinkuehler Kurt Squire Ph.D. Sasha Barab Ph.D.
ISBN : B008CDS8Y2
New from $16.99
Format: PDF
You can download Free Download Games, Learning, and Society from mediafire, rapishare, and mirror link This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.Books with free ebook downloads available Free Download Games, Learning, and Society
- File Size: 3108 KB
- Print Length: 489 pages
- Page Numbers Source ISBN: 052119623X
- Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
- Publisher: Cambridge University Press (June 30, 2012)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B008CDS8Y2
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #437,324 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Download Games, Learning, and Society
This book is a fascinating collection of pieces on videogames and learning in the 21st century, representing a huge range of perspectives. It thoroughly explores the crossroads of commercial videogames, educational game design, and online affinity spaces -- from interviews on design with commercial industry leaders (think Firaxis), to quantified ethnographies on virtual world cognitive apprenticeships, to assessment of fandom (legitimate peripheral participation in participatory culture via modding and forum contributions). A lovely collaboration from many different voices across academia, media design, education, and industry, this book is a must-have for anyone intrigued with digital media-based learning, design, or scholarship.
By EO
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