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Author: Constance Steinkuehler
ISBN : 0521144523
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Format: PDF
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Book Description
This volume covers major topics in the field of videogames and learning, including game design, game culture, and games as a tool for teaching and learning. The chapters are written by some of the most influential thinkers, designers, and writers in the field. Together, their work functions both as an excellent introduction to the field and proof that videogames are an important medium for shaping how people - young and old alike - think and learn in the digital age.
About the Author
Constance Steinkuehler is an Assistant Professor of Educational Communications and Technology at the University of Wisconsin, Madison. She is currently on leave to serve as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President to advise on national initiatives related to games and learning.
Kurt Squire is an Associate Professor of Educational Communications and Technology at the University of Wisconsin, Madison. He is the Director of the Educational Research Integration Area at the Morgridge Institute for Research, a design and research lab that makes scientific discovery visible through the development of games and simulations for public understanding.
Sasha Barab is a Professor in the Teachers College at Arizona State University, where he also holds the Pinnacle West Presidential Chair and is a Founding Senior Scientist and Scholar of the Learning Sciences Institute.
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- Series: Learning in Doing: Social, Cognitive and Computational Perspectives
- Paperback: 483 pages
- Publisher: Cambridge University Press (September 6, 2012)
- Language: English
- ISBN-10: 0521144523
- ISBN-13: 978-0521144520
- Product Dimensions: 1.4 x 5.9 x 8.9 inches
- Shipping Weight: 1.4 pounds (View shipping rates and policies)
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