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(9 reviews)
Author: Visit Amazon's Andy Farnell Page
ISBN : 0262014416
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Format: PDF, EPUB
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Review
"A monumental work. This surely has the potential of becoming the sound designer's bible!" Kees van den Doel, Scientific Computing Laboratory, University of British Columbia
"An excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that I've come across. Essential reading for anyone wanting to learn how to create sounds." Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo
"Andy Farnell's Designing Sound is a fantastic and incredibly inspiring book. With hundreds of fully working sound models, this 'living document' helps students to learn with both their eyes and their ears, and to explore what they are learning on their own computer. Perfectly balanced between theory and practice, the book will help students and professionals alike to develop and refine the skills and understanding that they require to synthesize the worlds of sounds around them and the sounds in the imagined worlds of advertising, TV, film, computer games, and their own original audio art. A great textbook, a great workbook, a great way to actually learn how to design sounds -- I can't wait to use Designing Sound in my classes." Richard Boulanger, Professor of Electronic Production and Design, Berklee College of Music
"Putting the creativity of every single sonic nuance in the hands of the sound designer -- and the listener -- is the gift that Farnell brings through his book Designing Sound. What an empowering experience!" David Sonnenschein, Director, Musician, and Author of Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema
About the Author
Andy Farnell has a degree in Computer Science and Electronic Engineering from University College London and now specializes in digital audio signal processing. He has worked as a sound effects programmer for BBC radio and television and as a programmer on server-side applications for product search and data storage.
Direct download links available for Free Download Designing Sound
- Hardcover: 688 pages
- Publisher: The MIT Press (August 20, 2010)
- Language: English
- ISBN-10: 0262014416
- ISBN-13: 978-0262014410
- Product Dimensions: 1.2 x 7.1 x 8.8 inches
- Shipping Weight: 2.4 pounds (View shipping rates and policies)
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I ordered Designing Sound to consider using it in a computer audio class. As soon as I got it, I had to jump in. The book itself is inviting, and the writing style is engaging. Once I started, I found that I couldn't put it down. What is so remarkable is the balancing act that Farnell pulls off so admirably. To explain what I mean, I must give a brief description of the pedagogical approach.
The primary goal is that students learn to design sounds (for game audio, etc.) using physical modeling. It cannot be assumed that students have the requisite background in the several fields that come into play, so the book must introduce those first. They need to know and be able to implement some physics (not just essential wave theory and acoustics, but the physics related to all kinds of things that make sounds). They need background in psychoacoustics (anatomy, perception, cognition--yes; but also listening strategies, physiological responses to sound, and how sound interacts with language and knowledge). They should understand how programming and digital audio works, and have some audio processing and synthesis tools in their belt. They should do exercises using a particular programming environment, so they must learn about that language and how to use it. They must understand how interactive gaming and immersive environments work. And, of course, they need to learn a theory and a set of strategies for sound design. Tall order! But the execution is stunning. The beauty is that the background information is presented in such a way that is tailored to the goals of the book.
I found this book in my quest to learn how to create sounds Ab Initio (from nothing but basic principles, not recorded samples). This is absolutely the right book for those interested in that area. This book is NOT for audio beginners. You will need to have a good grasp of basic digital audio concepts, understand frequency domain analysis concepts, a bit about DSP filters, have payed attention at those Physics classes and at least be familiar with some of the math. Andy tries to get away with not writing too many equations, but he still throws a differential equation on you to explain harmonic oscillators and some trigonometry when explaining modulation, for example. I have found nothing in its 600+ that I would remove or skip over. In fact, I just wish he had written 1,200 more pages!! There are four main sections in the book: Theory, Tools, Techniques and Practicals. Theory includes background information on acoustics, psychoacoustics, sound perception and digital signals. The Tools section will introduce you and get you productive using Pure Data, the free and deceptively simple looking visual sound programming software package used throughout the rest of the book. In Techniques you will get practical information on the various sound synthesis methods at your disposal, and the Practicals section has dozens of example uses of these techniques. You will, for example, learn how to create models for telephone bells, rolling objects, fire, running water, etc.
Like another reviewer said, you will not get every single detail of every single technique or theory in this book. You will get enough to get a good idea, good examples and excellent links in the reference sections so you can go wild and study any of the ideas in the book much further by yourself.
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