Rating:

(4 reviews)
Author: Charles Schultz Robert Bryant
ISBN : B005GRCTB0
New from $29.95
Format: PDF
Download file now Free Download Game Testing All in One Second Edition for everyone book 4shared, mediafire, hotfile, and mirror link An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Note:ALL FILES ON THE COMPANION DISC ARE AVAILABLE FOR DOWNLOADING FROM THE PUBLISHER AT
info@merclearning.com
FEATURES
• Includes test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development
• Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices
• Demonstrates methods and tools for tracking and managing game testing progress and game quality
• Features a companion DVD with templates, resources, and projects from the book
ON THE DVD! (ALL FILES ON THE COMPANION DISC ARE AVAILABLE FOR DOWNLOADING FROM THE PUBLISHER AT
info@merclearning.com)
• Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams which can be used for individual or group projects
• All images from the text (including 4-color screenshots)
ABOUT THE AUTHORS
Charles P. Schultz, mobile developer and innovator, has more than 20 technical publications and has spoken at numerous conferences in the areas of gaming, software quality, and testing. Robert Bryant has served as executiveproducer
of dozens of video games and recently has been designing iPhone apps. He is Course Director, Game Production at the Los Angeles Film School.Download latest books on mediafire and other links compilation Free Download Game Testing All in One Second Edition
- File Size: 2806 KB
- Print Length: 454 pages
- Publisher: Mercury Learning and Information; 2 edition (August 5, 2011)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B005GRCTB0
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #573,115 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Download Game Testing All in One Second Edition
Traditional program testing has come a long way in 50 years but the complexity, time constraints and variety of situations facing game testers is at the edge of the software testing world.
The authors combine authentic experience with Computer Games and Game Testing in a logical, pragmatic and interesting way. They long ago reasoned that it is very costly (if not sometimes impossible) to test all possible paths through a game's options and through the application of some insightful statistical approaches present ways to reduce the total number of tests required under certain assumptions. To me this one insight was worth the cost of the book.
Beyond this outstanding statistical testing insight for the workers in the field, the expository material that covers Games is exceptionally good for the individual trying to put the whole field in perspective. In Part I they address "Being a Game Tester" (with a side venture later in the book to identify different game testing personalities) followed by a good discussion of "Why Testing is Important". Part II talks about the "Making of a Game" while Part III introduces the concepts and vocabulary of Testing. In Part IV the authors bring in the concept of Combinatorial Testing ( another statistical approach) and present it in a step by step way so that the tester can perform the testing suite without knowing all of the theory behind that approach. "Test Flow Diagrams", "Cleanroom Testing" and "Test Trees" adds very modern disciplined techniques to the testing tool process that will prove of value. Part V discusses some advanced testing ideas all of which are very practical in the fast evolving world of Games.
The authors seem to have been brought together and inspired to write just at the time when the field realizes that loosely structured ad-hoc testing may be costing more than the field can afford.
By Donald Costello
I'm in a video game testing class and needed something more than the recommended reading required by our professor. The material selected for the class, as admitted by our prof, was not really sufficient; hence all of our handouts and note taking sessions. I started researching and came across this book. It covers, in fairly good detail, most everything involved in the processes of game testing. I have friends who are software engineers / developers who have said that this book is tenfold better than the one that was recommended by the college, but it's still not quite complete. However, they are software engineers and know the processes, inside and out, start to finish. If you are looking for a book that gives that extra, needed edge in the knowledge of the testing processes (esp. for video game development and testing) this is an excellent place to start. This book keeps me from feeling lost in a class where I was, at first, clueless.
By FrijolesMang
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