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(35 reviews)
Author: Van Burnham
ISBN : 0262024926
New from $89.96
Format: PDF, EPUB
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Finalist in the category of Popular Culture in the Independent Publisher Book Awards 2002 (The Ippy Awards) presented by Independent Publisher Magazine.
It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world...
From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.
From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.
Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.
Download latest books on mediafire and other links compilation Free Download Supercade: A Visual History of the Videogame Age 1971-1984
- Hardcover: 448 pages
- Publisher: The MIT Press (September 1, 2001)
- Language: English
- ISBN-10: 0262024926
- ISBN-13: 978-0262024921
- Product Dimensions: 10.2 x 10.2 x 1.2 inches
- Shipping Weight: 4.4 pounds
Free Download Supercade: A Visual History of the Videogame Age 1971-1984
From the looks of things, I was all ready for SUPERCADE to be one of the best video game books ever -- but upon receiving my copy from Amazon, I was utterly disappointed. The "text" is nothing but rehashed capsulized material from other sources that have already covered the topic in far more detail, while the pictures are mainly screen captures from PC emulators (available online with several clicks on your mouse), often out of focus at that. There's no "voice" in Burnham's words -- in fact, the whole book feels like it was assembled on her PC, copying and pasting from other's works. Like someone else wrote, the binding is poor and likely won't be durable enough for repeated use.
Bottom line? WAY too expensive, and not nearly in-depth OR colorful enough for arcade fans. Any reader would be better off checking out the terrific GAME OVER (which is about Nintendo's history but also has extensive material on Atari and the origins of the video game medium), John Sellers' ARCADE FEVER, and Leonard Herman's PHOENIX for more entertaining and satisfying reading. There just isn't anything here really worth the purchase, for casual readers OR video game addicts.
By "auroraflix"
I'm 33 and cut my teeth on Firetruck, Space Invaders, Asteroids, and Dkong. Having been involved with the Mame project for 6 years, which attempts to preserve arcade games through emulation, I'm always interested to read new books on this subject. Supercade caught my attention with its gaudy presentation and heft. It's a glossy collection of easily smudged pages with screenshots taken from Mame with rudimentary Photoshop filters applied along with some image skewing, and flyers and cabinets shots also from the collection/emulation community. Most of the screenshots are accompanied by short descriptions that could easily have come verbatim from Mame's history.dat file, originally compiled by Brian Deuel. One could also imagine the author going through Mame32's year folders one by one looking for tasty tidbits to present as one-offs or games not as mass produced as Pac-Man. Steven Kent's books do a better job burrowing into the stories behind these games and I enjoyed his writing style more than this author. All that said it does still have merit in that it nicely lumps all of this together in what could be described as a coffee table style art book. It may provide an accessible entry to the classic gaming genre for the newbie, but the hardcore will already have delved into other more mature offerings on the subject, including Mame itself which this book owes for much of its information.
By John IV
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