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(7 reviews)
Author: Visit Amazon's Scott Rigby Page
ISBN : 0313362246
New from $31.14
Format: PDF
You can download Free Download Glued to Games: How Video Games Draw Us In and Hold Us Spellbound for everyone book with Mediafire Link Download Link
Review
"This accessible survey of the psychology of video games serves as a useful introduction. Summing Up: Recommended."
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Choice
"As games mature, and the average age of gamers continues to rise, we can hope that game scholarship will evolve as well, and Glued to GameS≪/i> is a good step in that direction."
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videogamewriters.com
Book Description
Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it's no longer just teenagers that are hooked—audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive?
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Direct download links available for Free Download Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
- Series: New Directions in Media
- Hardcover: 186 pages
- Publisher: Praeger (February 18, 2011)
- Language: English
- ISBN-10: 0313362246
- ISBN-13: 978-0313362248
- Product Dimensions: 0.9 x 6.5 x 9.8 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
Free Download Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
The authors did a good job with this book. I like the fact they make a non-gamer reader feel included by explaining gaming-specific items rather than leaving the reader feel clueless. On this particular topic, I had scant knowledge before reading this book. To me, the very limited time I have on this earth means I am just not going to do some things. Long ago, I put video games in that box of what I am not going to do.
But like any choice, this one means I am giving up something. As games have greatly evolved since their early days (when I made that choice), that "something" has become fairly significant. Video games do offer benefits beyond what we non-gamers typically know about. And, of course, they have their drawbacks. The authors explore both of these areas, while explaining what makes video gaming so compelling to so many people.
The authors also explore the hyperbole, disinformation, and denials about game content. Some fascinating reading, there.
So if you're not a gamer, is this book a waste of time to read? I don't think so. For one thing, you probably know (and misunderstand) someone who spends a fair amount of time with video games. And video gaming is a multi-billion dollar industry. Its market goes well beyond the original demographic (school children), to include all ages and most walks of life.
Most of us are aware that the Space Program has produced benefits in mainstream society (Tang not withstanding). Gaming shares such a legacy.
For example, as I type this I am viewing the text on a monitor that incorporates features originally developed to improve the video game experience. I remember when a 16-bit video card was a big deal, too.
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