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Author: Scott Rigby
ISBN : B004NYAH66
New from $19.25
Format: PDF, EPUB
Download for free books Free Download Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) [Kindle Edition] from mediafire, rapishare, and mirror link
With video game sales in the billions and strong opinions about
their potential and their peril growing louder, Glued to Games: How
Video Games Draw Us In and Hold Us Spellbound brings something new to the
discussion. It is the first truly balanced review of the psychology of video
game motivation and engagement, based on years of research with thousands of
gamers. The book addresses both the positive and negative aspects of game play
by drawing on significant recent studies and established motivational theory to
explore the fundamental drivers of engagement, how games satisfy basic
psychological needs, and how an understanding of these factors can be applied
to controversial topics such as video game violence and game addiction.Filled with examples from popular games and the real experiences
of gamers themselves, Glued to Games gets to the heart of
gaming's powerful psychological and emotional allure--the benefits as well as
the dangers. It gives everyone from researchers to parents to gamers themselves
a clearer understanding of the psychology of gaming, while offering
prescriptions for healthier, more enjoyable games and gaming experiences.Direct download links available for Free Download Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) [Kindle Edition]
- File Size: 2029 KB
- Print Length: 186 pages
- Publisher: Praeger (February 28, 2011)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B004NYAH66
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #259,876 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #23
in Kindle Store > Kindle eBooks > Nonfiction > Politics & Social Sciences > Social Sciences > Demography
- #23
in Kindle Store > Kindle eBooks > Nonfiction > Politics & Social Sciences > Social Sciences > Demography
Free Download Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
The authors did a good job with this book. I like the fact they make a non-gamer reader feel included by explaining gaming-specific items rather than leaving the reader feel clueless. On this particular topic, I had scant knowledge before reading this book. To me, the very limited time I have on this earth means I am just not going to do some things. Long ago, I put video games in that box of what I am not going to do.
But like any choice, this one means I am giving up something. As games have greatly evolved since their early days (when I made that choice), that "something" has become fairly significant. Video games do offer benefits beyond what we non-gamers typically know about. And, of course, they have their drawbacks. The authors explore both of these areas, while explaining what makes video gaming so compelling to so many people.
The authors also explore the hyperbole, disinformation, and denials about game content. Some fascinating reading, there.
So if you're not a gamer, is this book a waste of time to read? I don't think so. For one thing, you probably know (and misunderstand) someone who spends a fair amount of time with video games. And video gaming is a multi-billion dollar industry. Its market goes well beyond the original demographic (school children), to include all ages and most walks of life.
Most of us are aware that the Space Program has produced benefits in mainstream society (Tang not withstanding). Gaming shares such a legacy.
For example, as I type this I am viewing the text on a monitor that incorporates features originally developed to improve the video game experience. I remember when a 16-bit video card was a big deal, too.
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