Rating:
Author: Mike Pan
ISBN : B00DI8SGWU
New from $31.09
Format: PDF
Free download Free Download Game Development with Blender, 1st ed. from mediafire, rapishare, and mirror link GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring an easy-to-use layout, the Blender Game Engine allows even beginners to create simple 3d games that include animation, lighting, sound and more.Direct download links available for Free Download Game Development with Blender, 1st ed. [Kindle Edition]
- File Size: 5613 KB
- Print Length: 457 pages
- Page Numbers Source ISBN: 1435456629
- Publisher: Course Technology PTR; 1 edition (June 18, 2013)
- Sold by: Cengage Learning
- Language: English
- ASIN: B00DI8SGWU
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #163,877 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #59
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games
- #59
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games
Free Download Game Development with Blender, 1st ed.
I was a bit disappointed with the book due to a few things, which I will go over, as I don't feel like I learned that much.(to be fair this may change over time)
1/ the fact that some really common examples of games(such as a side scroller,or a firing weapon, or an fps character for example, and how to set one up, as a standard game asset) and doing both as a mini tutorial, and also explaining game industry standard setups for these, like a heads up display for example, aren't demonstrated.
2/ the first third of the book just goes into full detail of the sensors, actuators and controllers, but without showing a real world example. This was why I bought the book, but I don't feel that it really fulfilled this goal . It has many screen shots of the sensor/controller panels an settings, but no actual example of it in use to demonstrate it very clearly.
3/ The book sort of assumes you know a fair bit about game engines, but that's why I bought this book! To learn about games using Blenders logic bricks, not coding in Python.
I think if I downloaded the games described at the end of the book,(e.g. Super Blender Galaxy by Carlos Limon) and studied those files, I would learn more than the book, I just think it doesn't build up from easy to difficult, it's sort of all difficult, the sensor and controllers could have been an appendix instead, as a reference after learning how to use them in a game.
The shark game was a bit lame, it could have been really awesome with a cool fearsome shark, and a realistic water shader by Martins Upitis, not a monkey head shark! I am sick of old school super low poly Blender game demos!They are not even as good as a current phone game! What about Dead Cyborg, that is awesome in comparison!
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