Rating:
(17 reviews)
Author: Tony Mullen
ISBN : 047042737X
New from $18.00
Format: PDF, EPUB
Free download Free Download Introducing Character Animation with Blender for everyone book with Mediafire Link Download Link
Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a .blend file on the companion website, for the reader to experiment with and learn from.
Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software.
Books with free ebook downloads available Free Download Introducing Character Animation with Blender [Paperback]
- Paperback: 496 pages
- Publisher: Sybex; 2 edition (April 26, 2011)
- Language: English
- ISBN-10: 047042737X
- ISBN-13: 978-0470427378
- Product Dimensions: 0.8 x 7.5 x 9.1 inches
- Shipping Weight: 2.2 pounds (View shipping rates and policies)
Free Download Introducing Character Animation with Blender
I think by itself it is a little light on information with regards to modeling. But if you want to learn to animate your model then this is the right book. But I do recommend getting more information about modeling and animation from other sources and couple this book with those other sources.
By Sylvanus
A great book for Blender beginners who want to do film animation. I went through most of the exercises in the book until I got sick of using the "Captain Blender" character and created my own character that I used to do my first animated short film. There are easier methods for placing the color on eyeballs - other than that, this book is perfection. The author Tony Mullen uses the "box modeling" method for building a character. Since this book served as my introduction to Blender (and to 3D modeling), I've used the box modeling method ever since for every single model I've built - whether human, building, plant matter, or animal. Use this book as a great basic introduction to Blender, and refer to the many other video tutorials available on the web to develop mastery of the powerful tool known as Blender 3D.
By Opinionated
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