Rating:

(115 reviews)
Author: Visit Amazon's S. J. Kincaid Page
ISBN : 0062093002
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Format: PDF, EPUB
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Review
PRAISE FOR INSIGNIA“Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.” (Veronica Roth, #1 New York Times bestselling author of DIVERGENT and INSURGENT)
“Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.”Rae Carson, author of THE GIRL OF FIRE AND THORNS (Rae Carson)
“An unlikely teen is selected to attend Hogwarts-at-the-Pentagon. With action, real humor and a likable, complex protagonist, this fast-moving, satisfying adventure also provides some food for thought.” (Kirkus Reviews)
“Kincaid’s debut novel, an ambitious, high-concept mélange of the teen hacker and teen spy genres provides a fast-paced and exciting tale.” (Publishers Weekly)
From the Back Cover
It's World War III. The enemy is winning. What if the government's secret weapon is you?
Video gamer Tom Raines has been recruited for the chance of a lifetime: to train at the Pentagonal Spire, an elite military academy, in preparation for becoming a member of the Intrasolar Forces. Life at the Spire holds everything that Tom's always wanted and never had—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him?
Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous humor, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
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- Age Range: 13 and up
- Grade Level: 8 and up
- Paperback: 480 pages
- Publisher: Katherine Tegen Books; Reprint edition (June 4, 2013)
- Language: English
- ISBN-10: 0062093002
- ISBN-13: 978-0062093004
- Product Dimensions: 1.2 x 5.3 x 7.8 inches
- Shipping Weight: 12.6 ounces (View shipping rates and policies)
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A disappointing, middle-grade version of Ready Player One (which was one of my favorite books of the year,) is the best summary of my reactions to S. J. Kincaid's Insignia. The problems I found in Insignia reminded me of the ones I found in Wesley King's The Vindico; both books had an compelling plot, creative ideas, but he execution failed to bring those ideas to life and grazed over heavy-handed issues in exchange for superficial cliches.
My Suspension of Disbelief is Straining, These People Need Anger Management!:
First of all, all these 14-15 year olds are supposed to be the cream of the crop with exceptional intelligence and abilities (Figure Skating Champion, Scholarship winners, etc.) With the aid of a neural processor in their brains they have become even smarter than usual. Actually, their intelligence is optional since they just "download" knowledge instead of learning. Whatever they don't know their computer brains will look it up for them. They are also given perfect complexions and grow six inches in a week. Yet, despite their intelligence, their priorities only lie in teasing each other with stuff like "girly hands" and "man-hands." Not sure what the intelligence changed in them. The knowledge certainly hasn't made them any more empathetic, as they spend most of their time plotting to ruin each other's lives (and are encouraged to do so!.)
What tested my suspension of disbelief was how easy it was for characters to make decisions. Tom accidentally (being digitally manipulated as part of a class demo) bumps into the class bully, and all of a sudden the guy hates his guts.
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