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(11 reviews)
Author: Chet Haase
ISBN : 0132413930
New from $32.50
Format: PDF, EPUB
You can download Free Download Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications [Paperback] from with Mediafire Link Download Link
Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications shows you how to build better, more effective, cooler desktop applications that intensify the user experience.
The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing the user experience of the application through more attractive GUIs, dynamic effects that give your application a pulse, and animated transitions that keep your user connected to the logical flow of the application. The book also discusses how to do so effectively, making sure to enrich applications in sensible ways.
In-depth coverage includes
- Graphics and GUI fundamentals: Dig deep into the internals of how Swing and Java 2D work together to display GUI applications onscreen. Learn how to maximize the flexibility of these libraries and use them most effectively.
- Performance: Follow in-depth discussions and tips throughout the book that will help you write high-performing GUI applications.
- Images: Understand how images are created and used to make better Java applications.
- Advanced graphics: Learn more about elements of Swing and Java 2D that are of particular benefit to Filthy Rich Clients.
- Animation: Discover general concepts of animation, as well as how to use the facilities provided in the Java platform. Learn new utility libraries that vastly simplify animations in Java.
- Effects: Learn how to create, customize, and use static and animated effects—the mainstays of Filthy Rich Clients.
Code examples illustrate key concepts, and the book’s companion Web site, http://filthyrichclients.org, includes extensive demos, utility libraries, additional information on related technologies, and more.
Informal, fun, and, most of all, useful, this book is great for any developer working with Java to build desktop applications.
Direct download links available for Free Download Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications
- Paperback: 608 pages
- Publisher: Addison-Wesley Professional (August 19, 2007)
- Language: English
- ISBN-10: 0132413930
- ISBN-13: 978-0132413930
- Product Dimensions: 1.2 x 6.9 x 9.1 inches
- Shipping Weight: 1.9 pounds (View shipping rates and policies)
Free Download Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications
This is one of those "fun books" on Java that you used to see so much of in the 90's but are pretty much no longer written. This book is about building better desktop applications that employ interesting graphical and animated effects. This book was meant to be worked through from beginning to end, although if you are already familiar with the technology that does not mean you can't skip around. The book has plenty of code and some math. However, as in the example in the section on morphing, the book does not try to get into heavy-duty math. If there are open source libraries that do the trick, as there are in the case of morphing effects, the authors refer you to that library. They do explain math if all it involves is something on the level of fairly simple matrix algebra - blurring for example. The book is not a primer on Swing. It assumes the reader has experience in that area. However, some of the touchier aspects of Swing that may not be self-evident to even experienced Swing programmers are explained in the first couple of chapters of the book. In particular, the authors do a pretty good job of explaining how Swing and Java 2D work together, which is hard to find in books and even in online tutorials. Obviously, there is lots of code involved in such a book, and although there are snippets in the book to the point that you can understand what's going on, you'll want to go to the book's website at O'Reilly & Associates and download the whole thing so you can study it and play with it. The book is divided into four parts as follows:
Part I - Graphics and GUI Fundamentals
Not a fundamental tutorial on building GUI's in Java, it points out the stuff you need to get up to speed with the APIs and techniques that later parts of the book build upon.
Chapter 1.
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