Rating:

(39 reviews)
Author: Visit Amazon's Antony Johnston Page
ISBN : 1781165521
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Format: PDF, EPUB
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Review
"A fast and entertaining read." –
Fear NetAbout the Author
Antony Johnston is a British author and comic book writer. A frequent collaborator with Alan Moore, he has adapted numerous Moore prose works into graphic novels (including
THE COURTYARD,
ANOTHER SUBURBAN ROMANCE, and
HYPOTHETICAL LIZARD, among others) and expanded upon ideas originally conceived by Moore with the horror series
YUGGOTH CREATURES and
NIGHTJAR. Johnston is also the creator of the apocalyptic comic book series
WASTELAND and has written
DAREDEVIL for Marvel Comics.
Fantasy and Science Fiction artist,
Christopher Shy,is known for his book cover work, computer game design and graphic novel illustration. In 2010, Christopher and his studio, Studio Ronin, completed the eagerly-anticipated graphic novel,
Dead Space: Salvage. Direct download links available for Free Download Dead Space: Salvage Paperback
- Series: Dead Space
- Paperback: 128 pages
- Publisher: Titan Books (February 5, 2013)
- Language: English
- ISBN-10: 1781165521
- ISBN-13: 978-1781165522
- Product Dimensions: 0.1 x 6.5 x 10 inches
- Shipping Weight: 9.1 ounces (View shipping rates and policies)
Free Download Dead Space: Salvage
I'm a huge Dead Space fanboy, so I picked this up from my local comic shop yesterday for 50% off. I really wanted to like it, and there's a few things that really drag it down.
The art is pretty polarizing. On the one hand it's very interesting stylistically and I think it conveys the dark atmosphere of the Dead Space franchise very well. The tone is right and the monsters look sufficiently horrific and disturbing. On its own, independent of all other factors, the art is really cool and consistently interesting to look at.
However, the art really doesn't do the storytelling any favors. Even with the "cast of characters" on the first page I could barely tell which characters were which, or what was going on half the time. I couldn't always tell if characters were getting killed, or what they were supposed to be doing, and sometimes the art transitions were really abrupt to the point that it killed some of the impact of what was supposed to be happening. To use an analogy, it would be like showing a character being confronted by a bad guy with a gun, and then the immediately next panel is the character dead on the ground of an apparent gunshot wound but with no panel showing that the gun went off. It's a little awkward and breaks up the flow of the story.
Speaking of the story, the other major problem with Salvage is that the plot is largely inconsequential. By the end of the story you realize that nothing actually happened and no new revelations were made. The initial setup is compelling enough, but by the end all that's actually happened is that most of the characters are dead.
Note: This is for the first printing of the paperback, not the Kindle.
Dead Space Salvage is a graphic novel that I was very excited about. I've been following the Dead Space story since the Templesmith comics leading up to the release of the first game. I knew this book would be artistically different, but I REALLY loved the cover and it's Dead Space.
First let's go over the artwork. This is what makes this review difficult. I absolutely love Christopher Shy's artwork. Each panel is fantastically rendered and I really appreciate his style of implied form and realism through a slightly blurred lens. Each panel stands out on its own as a work of art. However, while Shy is incredibly talented, his artwork does not translate well to sequential art. Realism through a blurred lens is fantastic if it's a 24x24 print I'm hanging on my wall that I can spend all the time in the world examining the details, appreciating the composition and noticing the little touches hidden here and there. When you're using it to tell me a story, it tends to break up the experience too much. I will list issues to support my point below.
-Characters are not easily differentiated. Because of Sky's mostly monochromatic color palette and aversion to hard edges, key members of the story are easily confused. Generally it's good practice in sequential art to give each character a unique visual trait to allow the reader to easily identify them because each bit of the dialogue isn't prefaced with John said,. The only characters that stood out were the two females because one had flaming red hair and the other did not.
-Shy's style works when you know what real life creatures and objects his paintings represent.
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