Rating:
(20 reviews)
Author: Steve Roberts
ISBN : 0240522273
New from $28.12
Format: PDF
Download electronic versions of selected books Free Download Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation [Paperback] for everyone book 4shared, mediafire, hotfile, and mirror link
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.
Direct download links available for Free Download Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation
- Paperback: 456 pages
- Publisher: Focal Press; 1 edition (September 20, 2011)
- Language: English
- ISBN-10: 0240522273
- ISBN-13: 978-0240522272
- Product Dimensions: 0.7 x 7.3 x 9 inches
- Shipping Weight: 2 pounds (View shipping rates and policies)
Free Download Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation
CHARACTER ANIMATION FUNDAMENTALS: Developing Skills for 2D and 3D Character Animation is a wonderful book that is more of a technical overview of the skill of using high-end computer animation software to translate your illustrative designs into 3D models than artistic how-to.
This book covers the gamut from workshop and tools needed to a breakdown of the human (and animal) anatomy to the physical and facial movements of both. There are some chapters, I find, that are not as clear (or, perhaps, not as thorough?) as others who've written whole books specifically on the chapters that he addresses here. But, that is not to say that this book is lacking. I think this book excels when in the company of those books that were written to more closely address specific topics.
One other minor thought before I outline the book highlights. In chapter 1, author Steve Roberts introduces two (2) 3D animation programs that are widely respected and used throughout the animation industry: Maya and 3D Max.
There's nothing wrong with this but, for me, "Chapter 1" was way too early to introduce integrating 2D (illustrations) into any 3D software. That should have been saved for the later chapters. Roberts does this because in each chapter he addresses a topic then demonstrates how it may look as a pencil sketch then applying it to a 3D software. That point is clear, however, without starting out with just the basics then after completely establishing a reputable 2D foundation, it forces the reader to have to master 3D software that he or she may not have at the moment.
Book Highlights:
Ch. 1: Introduction To Animation. (Pp's 1-61)
* "How Animation Works"
* "What You Need For Your Studio"
* "The Twelve Principles Of Animation"
Ch.
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