Rating:

(11 reviews)
Author: Graham Sellers
ISBN : 0321902947
New from $40.58
Format: PDF
Download books file now Free Download OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition) [Paperback] from mediafire, rapishare, and mirror link
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.
Coverage includes
A practical introduction to the essentials of realtime 3D graphics
Core OpenGL 4.3 techniques for rendering, transformations, and texturing
Foundational math for creating interesting 3D graphics with OpenGL
Writing your own shaders, with examples to get you started
Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
Using compute shaders to harness today’s graphics cards for more than graphics
Monitoring and controlling the OpenGL graphics pipeline
Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
Modern OpenGL debugging and performance optimization
Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
Download latest books on mediafire and other links compilation Free Download OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition) [Paperback]
- Series: OpenGL
- Paperback: 848 pages
- Publisher: Addison-Wesley Professional; 6 edition (July 31, 2013)
- Language: English
- ISBN-10: 0321902947
- ISBN-13: 978-0321902948
- Product Dimensions: 9.1 x 6.9 x 1.7 inches
- Shipping Weight: 3 pounds (View shipping rates and policies)
Free Download OpenGL SuperBible: Comprehensive Tutorial and Reference
This book has been a critical part of me getting started with OpenGL. I had a general understanding of 3D graphics and limited experience with Direct3D, but it had been a while and I found OpenGL to be fairly intimidating, especially since immediate mode was deprecated. OpenGL SuperBible has gotten me past the intimidation and initial hurdles in pretty short order. There's a lot to OpenGL, but the book presents it plainly and clearly. The tone is clear above all else. It's light and personal, but not super familiar or cheeky - it strikes a good balance.
The clear introduction to the pipeline and the lucid and well-explained code examples have gotten me going far faster than I would have expected. After reading Part I of the book I'm familiar enough with the basics that I'm already working on my project in earnest and reading the rest of the book either as reference and as I have time. The writing continues to be clear and the figures are really clear on the Kindle, both on phone and tablet. The code samples can be a little difficult on a narrow screen, but that's just the nature of reading code on a phone.
I think anyone entering the OpenGL world should be warned that it (OpenGL) is a bit of a mess, especially if you're trying to target multiple platforms and be reasonably backwards compatible. This book is about a particular version of OpenGL and, as it's not intended as a history lesson, doesn't do a tremendous amount to be clear about the differences between versions. It'll take some independent work on the reader's part to come to understand which version of GL suites their purposes best and then a bit more work to understand what parts of the book don't apply to that version. Having said that, I am targeting OpenGL 3.2/GLSL 1.
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