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Author: Marek Walton
ISBN : 1936420155
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Format: PDF, EPUB
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Review
Video Game Writing From Macro to Micro is a user-friendly, in-depth discussion of video game writing from historical, practical, legal, creative, and game integration perspectives. Chapters cover what is expected of the writing in games of various genres, the basics of Non-Disclosure Agreements and contracts that often go hand in hand with a video game writing job, how a video game writer must collaborate with other members of the team, principles of narrative design, outlines, character documents, environmental storytelling, types of scripts, and much more. Exercises at the end of every chapter (such as "Using a format of your choosing, diagrammatically represent the plot of any two stories you like. One of them should originate from a game.") help the reader get a hands-on understanding of the craft of writing for games.
Video Game Writing is a "must-have" instructional resource for any writer seeking to break into the game industry, and is highly recommended for self-study as well as for technical college reference libraries.
Video Game Writing from Macro to Micro by Maurice Suckling and Marek Walton is the everything-you-need-to-know and how-to book for anyone interested in writing video games. This is a hugely popular and successful genre for today's kids and adults of all ages and many jobs are available for creatives. This books tells what those job fields are. If you are a beginner and just interested in getting started to test the waters, this book tells exactly step by step how to create an actual video game and how to perfect it. If you have a techy interest, this may be the book for you to play around with, and who knows, you may be rich and famous someday!
Game writing has been a hot area of development for the last decade, possibly longer. In many ways, though, it's a closed world on to itself, with its own domain terminology, its own special tools, and a unique culture. The question many facing possibly interested hackers is how do you get started writing games? Unlike learning a new language, developers need to pick up skills in many different areas to get going. This book is an excellent overview of the lay of the land. It starts with a brief history, explains what a game writer actually does, then it delves into the details of plot development, storytelling, and the ins and out of writing the necessary scripts that drive the game action.
Technically speaking, this is not a programming book. It doesn't contain code, but it does contain everything you need to know except the coding implementation. In this way, it’s best to view at it as a book on the game equivalent of software design, rather than on implementation
About the Author
MAREK WALTON
MAURICE SUCKLING have created stories and written scripts for numerous successful video games in all genres and are currently writers for The Mustard Corporation. Direct download links available for Free Download Video Game Writing: From Macro to Micro
- Paperback: 392 pages
- Publisher: Mercury Learning & Information (January 25, 2012)
- Language: English
- ISBN-10: 1936420155
- ISBN-13: 978-1936420155
- Product Dimensions: 1.1 x 7 x 8.7 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
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