Rating:

(6 reviews)
Author: Visit Amazon's Jim Rossignol Page
ISBN : 0472116355
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Format: PDF
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Review
"We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games."
---Chris Baker, Wired
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- Hardcover: 224 pages
- Publisher: University of Michigan Press (May 29, 2008)
- Language: English
- ISBN-10: 0472116355
- ISBN-13: 978-0472116355
- Product Dimensions: 8.6 x 5.5 x 1 inches
- Shipping Weight: 15.2 ounces
Free Download This Gaming Life: Travels in Three Cities
There is much about this book which I liked, particularly the fairly in-depth look at the Korean gaming culture and how it differs from that in the west. It was also interesting to read about the political movements within games and how they have been used as protest platforms. I feel that as a person who is both a gamer and a person who works in the gaming industry, This Gaming Life brings to light many of the reasons why people play video games - for the challenges, social experiences or to simply escape the stresses of every day life. One of the other reasons given by the author is that gamers game to stave off boredom.
Jim Rossignol raises some very valid points on how the activity of playing video games has grown to become a central part of today's culture, such as the social components in today's games and the scientific studies being conducted to better understand the effect of video games on the human countenance. He examines at length the pros and cons of becoming engrossed in games, as well as some of the educational aspects. Topics also covered are the varying levels of importance some game development studios put on gamer interaction with development through gamer-made mods or playing the game in ways not expected by the developers. This is something which I have heard discussed at many game development conferences - that gamers will always find some way to play the game that was outside of the project vision.
The one aspect of this book which I didn't enjoy was the amount of time spent discussing the game play and player experience in EVE Online. In some ways I felt that due to this, the book became more about EVE than about the lives of gamers on a whole. While the book is meant to speak about Mr.
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