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Author: Visit Amazon's James D. Allen Page
ISBN : 1402756216
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Format: PDF, EPUB
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About the Author
James Dow Allen is a computer scientist and inventor with 32 U.S. patents. In addition to professional work with device firmware, operating systems and compression algorithms, Mr. Allen pursues programming as a hobby. In 1988 he developed a computer solver for the game of Connect Four just for fun.
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- Paperback: 272 pages
- Publisher: Puzzlewright (November 2, 2010)
- Language: English
- ISBN-10: 1402756216
- ISBN-13: 978-1402756214
- Product Dimensions: 0.9 x 7 x 10 inches
- Shipping Weight: 1.4 pounds
Free Download The Complete Book of CONNECT 4: History, Strategy, Puzzles
Background:
First, I almost never work games or puzzles of any type. They just don't hold my interest. I do have a background in math and computers, however, which does lend itself well for such.
Until 2 months ago, I had never even heard of the game. I decided to learn Connect Four because I learned it's a popular social activity at a place I'll be visiting soon. I scanned the internet, and found very little info, except for an old research paper and some online versions of the game. It looked simple enough, thought it would be easy to learn. I played internet versions for 2 weeks, and lost nearly every time. I came to the conclusion that the starting player was at a definite disadvantage. Wrong!
Learning the Game
I got the book, and started scanning for "the secret" to winning. That didn't happen, I was going thru it too quickly. It's what I do, and I have a hard time reading at a pace that gives me proper comprehension. I started over again, more slowly, backing up when I felt lost. That happened a lot. Not the fault of the book, but of my learning patterns. I was reading without application, and I learn best by doing.
Then, I came to the problems, 300 of them. I started working on them, switching back and forth between reading and playing. I found an online game version, "Mustrum", which seemed best to use. The problems, in general, are not easy to solve. They are grouped at different levels of complexity. There are so many different possible play variants that I'll likely never be able to solve them all. However, I have solved more than 200 of them.
More About the Book:
The book contains rules, tactics and strategy, and is supplemented with 422 annotated game play diagrams.
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