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(19 reviews)
Author: Amazon Prime
ISBN : 0470584467
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Format: PDF, EPUB
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The exciting new book on the exciting new Blender 2.5!If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles.
- Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program
- Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features
- Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras
If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!
Books with free ebook downloads available Free Download Blender For Dummies [Paperback]
- Paperback: 472 pages
- Publisher: For Dummies; 2 edition (May 3, 2011)
- Language: English
- ISBN-10: 0470584467
- ISBN-13: 978-0470584460
- Product Dimensions: 1 x 7.5 x 9.2 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
Free Download Blender For Dummies
This book isn't as terrible as a lot of reviewers have been saying. On the other hand,the fact that others *have* been saying this is totally understandable. Let's look at why.
Partly as a result of reading and using this book, I think I've figured out why Blender has the reputation for being such a difficult program. It's actually not at all. In a lot of ways, it can be quite a bit easier than any or all of the graphics programs in Adobe CS (Photoshop, Illustrator, Flash, After Effects, Premiere... okay, Premiere's easier. I haven't used Maya and 3DSMax in such a long time that I really can't evaluate it in relation to other 3D programs.) Photoshop, for example, SEEMS easier for two reasons-- it really is pretty easy to create a piece that at least looks like you've done something, and (drum roll; this is the key!) *the user interface is consistent and makes sense.* Blender's interface is not and does not, even though it's improved in 2.5 and up.
Here's a good example of what I mean. When you want to perform an action in Photoshop, it's not THAT difficult to figure out how you would do it according to the interface. The menus are never hard to find. They are always basically in the same place. It's not that they are very intuitive, but they are consistent. There is only so much trouble you can get into by undocking menus and moving them around. The same thing is true of the rest of CS.
(We WILL get to the specific book issues... hold on!)
Blender, OTOH... OMG*&^Y I DON'T EVEN. Pressing the wrong button accidentally seems to mean that you will never go back to the way you were again. Menus seem to appear and disappear randomly. I did a long online search for how to to just plain export a render to a file.
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