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Author: Celia Pearce
ISBN : B004GGT17M
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Format: PDF, EPUB
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Play communities existed long before massively multiplayer online games; they have
ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War
reenactments. With the emergence of digital networks, however, new varieties of adult play
communities have appeared, most notably within online games and virtual worlds. Players in these
networked worlds sometimes develop a sense of community that transcends the game itself. In
Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in
networked digital worlds--actions by players that do not coincide with the intentions of the game's
designers. Pearce looks in particular at the Uru Diaspora--a group of players whose game, Uru: Ages
Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds,
self-identifying as "refugees"; relocated in There.com, they created a hybrid culture
integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce
analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior.
She discusses the methodologies for studying online games, including a personal account of the
sometimes messy process of ethnography. Pearce considers the "play turn" in culture and
the advent of a participatory global playground enabled by networked digital games every bit as
communal as the global village Marshall McLuhan saw united by television. Countering the ludological
definition of play as unproductive and pointing to the long history of pre-digital play practices,
Pearce argues that play can be a prelude to creativity.
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- File Size: 5771 KB
- Print Length: 344 pages
- Publisher: The MIT Press (September 30, 2009)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B004GGT17M
- Text-to-Speech: Enabled
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- Lending: Enabled
- Amazon Best Sellers Rank: #607,625 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Download Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Can be really boring in places, overall it does a pretty good job of teaching entry level anthropology, and talks a bunch about video games. Could be better, but overall not a bad read.
By JoshMan
Todo a sido perfecto. Ha llegado antes de lo previsto y en perfectas condiciones. No tengo ninguna queja, muy al contrario.
By Ruth Garc?a Mart?n
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