Rating:

(17 reviews)
Author: Michelle M. Fernandez
ISBN : B007X3UAE8
New from $18.49
Format: PDF, EPUB
Download file now Free Download Corona SDK Mobile Game Development: Beginner's Guide from 4shared, mediafire, hotfile, and mirror link You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.Download latest books on mediafire and other links compilation Free Download Corona SDK Mobile Game Development: Beginner's Guide
- File Size: 3083 KB
- Print Length: 408 pages
- Publisher: Packt Publishing (April 24, 2012)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B007X3UAE8
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #286,359 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #78
in Books > Computers & Technology > Mobile Phones, Tablets & E-Readers > Programming & App Development
- #78
in Books > Computers & Technology > Mobile Phones, Tablets & E-Readers > Programming & App Development
Free Download Corona SDK Mobile Game Development: Beginner's Guide
The game examples in the book are necessarily short and simple to understand. The downloading and installing of Corona should be straightforward for most readers. Ah, but be aware of the following, which the author quickly tells you in the first chapter. If you just want to write code that will run under the Corona Simulator, then you do not need to install XCode (which is from Apple) or the Android SDK (supplied by Google). But let's be realistic. Most readers will have an ultimate goal of writing games that will actually run on the iPhone or on a phone using Android. What this means is that for the iPhone (or iPad), you'll have to pay for an iOS application developer license from Apple, which is currently $99 a year. Please do not bemoan this cost. It is still essentially free, compared to how much time you will be coding.
Or suppose you are going to Android. Fernandez suggests that you can avoid downloading the Android SDK unless you will need the ADB tool it has, so that you can simplify your builds and see debug messages. My advice is to go ahead and get the Android SDK. It's worth it down the road.
As for the current book, it quickly revs you up with some short example snippets. Including, sigh, the stereotypical Hello World. I guess the field has standardised on this.
The book also teaches Lua. A popular scripting language for game coders. Some resemblences to JavaScript and ActionScript. The syntax is simple. Though I really do wish they would close statements with semicolons. Lua's designers decided to presumably simplify the looks. But if you have written in enough languages, you should know that having a definite and explicit statement closure symbol is a good thing. C.!C, C++, java, C# etc.
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